But for 2-3 players on a stable local switch? It works. Latency drops from 40-60ms (via relay) to <1ms (direct). Save games are stored locally, not in the cloud.
To understand the fix, you must understand the fracture. Anno 1800 uses a hybrid architecture:
Ubisoft has actively patched several LAN-related connectivity problems: anno 1800 lan multiplayer fixed
does not have a dedicated "Offline LAN" button, you can play in a LAN-like environment by hosting a custom multiplayer session, though an is typically required for the initial handshake via Ubisoft Connect.
So gather your friends, plug in that Ethernet switch, and build the industrial revolution without worrying about a cloud server halfway across the world. The LAN is finally fixed. But for 2-3 players on a stable local switch
represents the pinnacle of industrial-era strategy. However, since its launch, the multiplayer experience—specifically for those seeking the stability of Local Area Network (LAN) or consistent online sessions—has been a journey of technical hurdles and community-driven workarounds. The Desire for LAN and the "Online-Only" Reality
Most "LAN" issues are actually connectivity conflicts with Ubisoft Connect. Save games are stored locally, not in the cloud
Forget what the game tells you. Do not use "Internet Game."