
Broken Compass operates on the , a set of mechanics designed to emulate the "close calls" of action movies. Instead of totaling dice to beat a target number, players look for matching sets .
To help you get your campaign running smoothly, tell me a bit more about your upcoming game:
Because the core rules are simple, the game is frequently expanded with "Genre Hacks": Golden Age broken compass rpg pdf work
To make a custom Broken Compass campaign work, you need to understand the "3-Act Structure" the PDF teaches.
The core PDF runs 241 pages. Many GMs find it helpful to take their own notes on the mechanics, as the book is written "in a conversational, first person style, like a 'narrator' is talking to the reader directly". Creating a compact reference sheet of the dice mechanics, Luck system, and Feelings rules can streamline running sessions. Broken Compass operates on the , a set
: 1930s pulp action (punching Nazis and finding ancient relics). Jolly Roger : 17th-century high-seas pirate adventures. Voyage Extraordinaire : 19th-century Jules Verne-style adventures.
At the heart of Broken Compass lies the , a dice-pool mechanic designed for speed, drama, and a cinematic feel. The system uses small pools of six-sided dice (d6s) and focuses on rolling matching sets rather than accumulating high totals. The core PDF runs 241 pages
is a tabletop role-playing game (RPG) designed by Two Little Mice and published by Need Games. It mirrors the high-octane energy of adventure cinema like Indiana Jones , Uncharted , and Tomb Raider .
