You learn to break complex objects (cars, trees, animals) into simple boxes, cylinders, and spheres. Marc introduces the "line weight" hierarchy—how to make your drawings look 3D using thick and thin lines. This week is heavily inspired by Peter Han and Scott Robertson’s techniques but simplified.
Term 1 consists of approximately across four primary classes:
This is the defining feature of the Art School series. You don't just watch; you do . Every module comes with specific homework (e.g., "Fill two pages of ellipses," "Construct 5 objects from your room"). The paid subscription often includes homework review (or community review), which forces you to actually do the work. cubebrush art school term 1 by marc brunet
: An introduction to the essential tools of digital art. It covers software features like pen control , layer management, and color adjustment layers.
Term 1 of this multi-term program focuses entirely on the absolute essentials. It serves as the launchpad for anyone looking to transition from a casual hobbyist to a professional digital illustrator or concept artist. Here is a comprehensive breakdown of what Cubebrush Art School Term 1 offers, what you will learn, and how to get the most out of it. Program Overview You learn to break complex objects (cars, trees,
Term 1 is divided into four main modules. Each module contains video lectures, assignments, and structural guides. 1. Nude Figure Drawing
A series of hand-eye coordination exercises involving pen pressure control, perfect circles, and parallel line hatching designed to build physical confidence with a drawing tablet. 2. Nude Figure Drawing Term 1 consists of approximately across four primary
is the first installment in the 10-term ART School for Digital Artists program. Think of it as the "Orientation Week" and "Semester 1" of a digital art college degree, packed into approximately 6 hours and 30 minutes of high-definition, pre-recorded video content.
Learn how to properly gather and study real-world images without copying them directly.