Download Lossless Scaling V2.5.0.1.beta.2 - [new]
: For X2 mode, cap your game's FPS to half your monitor's refresh rate. For X3, cap it to one-third [ Disable In-Game VSync
: Refined "UI detection" models were added to prevent game menus and HUD elements from flickering or warping when frame generation was active. Improved Latency
: Beta updates in this series worked on reducing "input lag," a common side effect of frame generation, by optimizing how the software captures and processes frames. How to Download the Beta Version Download Lossless Scaling v2.5.0.1.Beta.2
Variable Refresh Rate (VRR) monitors, such as G-Sync and FreeSync displays, see improved compatibility in this version. The utility manages frame presentation pacing more efficiently, mitigating the screen-flickering issues present in older iterations when frame rates fluctuated violently. 4. Direct Capture Pipeline Fixes
: This prevents frame pacing conflicts between the game and the app [ Use the Hotkey : By default, Ctrl + Alt + S activates the scaling once the game is focused [ : For X2 mode, cap your game's FPS
If the tool displays a black screen when activated, ensure Windows Graphics Settings have both the game and Lossless Scaling running on the same graphics card (especially critical for dual-GPU laptops). Turning off conflicting background overlays, such as Discord or RivaTuner Statistics Server (RTSS), can also resolve capture errors. Conclusion
The default scaling hotkey is . In this beta, the hotkey responsiveness has been improved by 40ms. How to Download the Beta Version Variable Refresh
LSF (Lossless Scaling Fast) is recommended for best quality/performance balance. Frame Generation (LSFG): Set to LSFG 2.1 .
: Ability to offload frame generation tasks to a secondary GPU to preserve the primary GPU's power for game rendering. Advanced Upscalers : Integration of NVIDIA Image Scaling
The detailed the technical improvements, such as enhanced cursor rendering and better handling of windowed modes. These small but crucial fixes were the result of countless hours of testing by beta participants who provided feedback on everything from latency to visual clarity.

