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Updates the target Humanoid.WalkSpeed properties explicitly via the server tracking layer. Server-Driven 🟢 100% Stable
-- Find the target player local targetPlayer = game.Players:FindFirstChild(targetPlayerName) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then -- Make the kill happen on the server targetPlayer.Character.Humanoid.Health = 0 end fe op player control gui script roblox fe work
Place this script in . This handles the actual teleportation and resetting.
if action == "setSpeed" then humanoid.WalkSpeed = value print(player.Name .. " set " .. target.Name .. "'s speed to " .. value) elseif action == "setJump" then humanoid.JumpPower = value print(player.Name .. " set " .. target.Name .. "'s jump to " .. value) end Server-Driven 🟢 100% Stable -- Find the target
-- Name: PlayerControlServer -- Path: ServerScriptService.PlayerControlServer local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Create a secure RemoteEvent for the GUI to communicate with the server local ControlEvent = Instance.new("RemoteEvent") ControlEvent.Name = "PlayerControlEvent" ControlEvent.Parent = ReplicatedStorage -- List of UserIDs allowed to use this OP Control Panel (Admin List) local WhitelistedUsers = [game.CreatorId] = true, -- Automatically allows the game owner -- Add extra UserIds here, e.g., [12345678] = true, ControlEvent.OnServerEvent:Connect(function(player, command, targetPlayerName, value) -- Security Check: Verify if the player firing the event is authorized if not WhitelistedUsers[player.UserId] and player.UserId ~= game.CreatorId then warn(player.Name .. " attempted to unauthorized access the Control GUI.") return end -- Find the target player in the game local targetPlayer = game.Players:FindFirstChild(targetPlayerName) if not targetPlayer or not targetPlayer.Character then return end local humanoid = targetPlayer.Character:FindFirstChildOfClass("Humanoid") local rootPart = targetPlayer.Character:FindFirstChild("HumanoidRootPart") -- Execute the requested OP command if command == "SetSpeed" and humanoid then humanoid.WalkSpeed = tonumber(value) or 16 elseif command == "SetJump" and humanoid then humanoid.JumpPower = tonumber(value) or 50 humanoid.UseJumpPower = true elseif command == "Kill" and humanoid then humanoid.Health = 0 elseif command == "TeleportTo" and rootPart then local destinationPlayer = game.Players:FindFirstChild(value) if destinationPlayer and destinationPlayer.Character and destinationPlayer.Character:FindFirstChild("HumanoidRootPart") then rootPart.CFrame = destinationPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 2, 0) end end end) Use code with caution. 2. Client-Side GUI Setup (StarterGui)
An "Overpowered" (OP) Player Control GUI bundles multiple game-breaking and utility scripts into a single, user-friendly graphical interface. Instead of typing complex lines of code into an executor, you simply click a button on your screen. Core Features of OP Player Control GUIs " set "
remoteEvent.OnServerEvent:Connect(function(player, targetName, action, value) -- SECURITY: Always check if the executing player has permission! -- For an OP script, you might check for a specific rank or admin list. local isAdmin = player.UserId == 123456789 -- Replace with YOUR UserId