- Fe - Roblox Laser Gun Giver Script- πŸ†“ πŸ’Ž

Insert a into ReplicatedStorage . Name it GiveLaserEvent . Create your screen button inside StarterGui . Inside the text/image button, insert a LocalScript . Inside ServerScriptService , insert a standard Script . Client LocalScript (Inside the UI Button)

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: The safest location for your Master Tool. Local scripts cannot view or copy items from here. - FE - Roblox Laser Gun Giver Script-

A neon part is created to represent the laser beam. Its size and position are calculated based on the distance between the gun and the hit point. If the ray hits a part with a , the server applies damage via humanoid:TakeDamage() Implementation: Gun Giver Script To provide players with this laser gun tool, use a

-- Services local ServerStorage = game:GetService("ServerStorage") local Players = game:GetService("Players") -- References local giverPart = script.Parent local proximityPrompt = giverPart:WaitForChild("ProximityPrompt") local laserGunTemplate = ServerStorage:WaitForChild("LaserGun") -- Configuration local COOLDOWN_TIME = 3 -- Cooldown in seconds to prevent spamming -- Table to track player cooldowns local cooldowns = {} local function onPromptTriggered(player) local userId = player.UserId -- Check if player is on cooldown if cooldowns[userId] then return end -- Verify character and backpack exist local character = player.Character local backpack = player:FindFirstChild("Backpack") if character and backpack then -- Check if the player already owns the laser gun (in backpack or equipped) local hasInBackpack = backpack:FindFirstChild(laserGunTemplate.Name) local hasInCharacter = character:FindFirstChild(laserGunTemplate.Name) if not hasInBackpack and not hasInCharacter then -- Activate cooldown cooldowns[userId] = true -- Clone the tool from secure ServerStorage local newLaserGun = laserGunTemplate:Clone() newLaserGun.Parent = backpack -- Wait for cooldown duration then release task.wait(COOLDOWN_TIME) cooldowns[userId] = nil end end end -- Connect the function to the ProximityPrompt proximityPrompt.Triggered:Connect(onPromptTriggered) Use code with caution. Code Breakdown and Security Features 1. Server-Only Execution Insert a into ReplicatedStorage

: The server acts as the final judge. Only the server can permanently alter the game world or distribute items to players safely.

Check your inventory (usually on the right side of the screen or via the backpack menu). You should see a new tool named "LaserGun" (or whatever the script named it). Click it to equip! Inside the text/image button, insert a LocalScript

-- Server Script inside ProximityPrompt -- Compliant with Roblox Filtering Enabled (FE) standard security local ServerStorage = game:GetService("ServerStorage") local Players = game:GetService("Players") local prompt = script.Parent local TOOL_NAME = "LaserGun" -- Verify the tool exists in ServerStorage before running local masterTool = ServerStorage:FindFirstChild(TOOL_NAME) if not masterTool then warn("FE Giver Error: Master tool '" .. TOOL_NAME .. "' was not found in ServerStorage.") end -- Function to handle the giving logic local function onPromptTriggered(player) if not masterTool then return end -- Check if the player is valid and active in the game local backpack = player:FindFirstChild("Backpack") local character = player.Character if backpack then -- Prevent duplicate item spamming (Optional) local alreadyHasInBackpack = backpack:FindFirstChild(TOOL_NAME) local alreadyHasEquipped = character and character:FindFirstChild(TOOL_NAME) if not alreadyHasInBackpack and not alreadyHasEquipped then -- Clone the tool from the server container local toolClone = masterTool:Clone() -- Parent it to the backpack; FE automatically replicates this to the client safely toolClone.Parent = backpack print("Successfully gave " .. TOOL_NAME .. " to " .. player.Name) else print(player.Name .. " already owns this weapon.") end end end -- Bind the function to the ProximityPrompt prompt.Triggered:Connect(onPromptTriggered) Use code with caution. Code Breakdown and Security Logic Why this works under Filtering Enabled (FE)

Customize the ProximityPrompt properties (e.g., set ObjectText to "Weapon Station" and ActionText to "Take Laser Gun"). Step 3: Write the Server Script

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On the server, verify the player is close enough to the target they claim to have hit to prevent "kill-all" exploits. Ammo Tracking: