Config = BlastRadius = 10.0, -- meters FullEffectRadius = 3.0, -- full blind within 3m BlindDuration = 4000, -- milliseconds DeafDuration = 5000, DamageEnabled = false, -- no damage by default FriendlyFire = false, -- can blind teammates Command = "flashbang", -- /flashbang ItemName = "flashbang" -- ESX/QB item

Scaling the blindness effect to match your server's pace. Why Implement a Flashbang Script in Your Server? Enhance Tactical Roleplay (SWAT/Police)

To prevent players behind walls from being blinded, the script performs a

A sudden transition to a blinding white screen that slowly fades over several seconds.

-- Example: You can create a flashbang at your current position by typing /flashbang in the game chat.

The heavy lifting of the visual white-out screen and tinnitus audio should happen entirely on the client side, keeping server-side events lightweight.

High-pitched ringing noises (tinnitus) that mute game audio.

Some scripts are configured to automatically unequip a player's weapon or trigger a "ragdoll" state to simulate total incapacitation. Popular Script Options

A player uses the flashbang item from their inventory, triggering a custom weapon or prop throwing animation.

Fivem Script - Flashbang

Config = BlastRadius = 10.0, -- meters FullEffectRadius = 3.0, -- full blind within 3m BlindDuration = 4000, -- milliseconds DeafDuration = 5000, DamageEnabled = false, -- no damage by default FriendlyFire = false, -- can blind teammates Command = "flashbang", -- /flashbang ItemName = "flashbang" -- ESX/QB item

Scaling the blindness effect to match your server's pace. Why Implement a Flashbang Script in Your Server? Enhance Tactical Roleplay (SWAT/Police)

To prevent players behind walls from being blinded, the script performs a flashbang fivem script

A sudden transition to a blinding white screen that slowly fades over several seconds.

-- Example: You can create a flashbang at your current position by typing /flashbang in the game chat. Config = BlastRadius = 10

The heavy lifting of the visual white-out screen and tinnitus audio should happen entirely on the client side, keeping server-side events lightweight.

High-pitched ringing noises (tinnitus) that mute game audio. -- Example: You can create a flashbang at

Some scripts are configured to automatically unequip a player's weapon or trigger a "ragdoll" state to simulate total incapacitation. Popular Script Options

A player uses the flashbang item from their inventory, triggering a custom weapon or prop throwing animation.