The book is a paperback resource authored by Anurag Gupta, Dinesh Sharma, and Anshuman Sharma , and published by Lakhanpal Publishers.
Control flow determines the execution path of your code based on logic and conditions. Conditional Statements ( if-else , switch )
The number "14" is also commonly associated with the well-known book by Cay S. Horstmann . The 14th edition of this book was published in 2024. It's possible that your search query is a slight mix-up, combining the author "Anshuman Sharma" with the edition number "14" from Horstmann's popular series. learn programming in java by anshuman sharma pdf 14
import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JLabel; import javax.swing.JTextField; import javax.swing.JButton; import javax.swing.SwingUtilities; import java.awt.GridLayout; import java.awt.BorderLayout; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; /** * Structural GUI Prototype engineered based on Chapter 14 paradigms. * Evaluates basic numeric squared operations via an event-driven framework. */ public class SwingApplicationEngine extends JFrame private JTextField inputField; private JTextField outputField; private JButton computeButton; public SwingApplicationEngine() // Initialize underlying window properties super("Chapter 14 - Swing Computation Engine"); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setSize(400, 180); this.setLocationRelativeTo(null); // Center window on canvas this.setLayout(new BorderLayout(10, 10)); // Construct grid panel configuration JPanel formPanel = new JPanel(new GridLayout(2, 2, 5, 5)); formPanel.add(new JLabel(" Enter Integer Value:")); inputField = new JTextField(); formPanel.add(inputField); formPanel.add(new JLabel(" Resulting Squared Product:")); outputField = new JTextField(); outputField.setEditable(false); // Constrain output mutability formPanel.add(outputField); // Construct execution element computeButton = new JButton("Execute Square Calculation"); // Inline event integration mapping back to Chapter 15 mechanics computeButton.addActionListener(new ActionListener() @Override public void actionPerformed(ActionEvent e) processTransformation(); ); // Layer structural components onto top-level layout this.add(formPanel, BorderLayout.CENTER); this.add(computeButton, BorderLayout.SOUTH); /** * Extracts stateful string metrics, calculates transformations, * and safely handles formatting errors. */ private void processTransformation() try int scalar = Integer.parseInt(inputField.getText().trim()); long product = (long) scalar * scalar; outputField.setText(String.valueOf(product)); catch (NumberFormatException error) outputField.setText("Error: Invalid Integer Input"); /** * Safely boots the GUI workspace on the event dispatching thread. */ public static void main(String[] args) SwingUtilities.invokeLater(new Runnable() @Override public void run() new SwingApplicationEngine().setVisible(true); ); Use code with caution. Beyond Chapter 14: Integrating Advanced Modules
by Anshuman Sharma (published by Lakhanpal Publishers ) is a highly structured, comprehensive textbook designed to transition students from foundational computing logic into advanced object-oriented software engineering. The text relies heavily on diagrammatic representations, structured summaries, and fully solved, production-grade programming examples to simplify Java's complex execution environments. The book is a paperback resource authored by
Chapter 14 of Anshuman Sharma's "Learn Programming in Java" focuses on creating interactive GUI applications using the lightweight Swing framework, following an overview of AWT in the previous chapter. The text, utilized in undergraduate BCA curricula, facilitates learning through diagrammatic representations, practical examples, and clear summaries. For more details, visit Lakhanpal Publishers Lakhanpal Publishers Learn Programming in Java, Anshuman Sharma
| Part | Chapter Title | Description | | :--- | :--- | :--- | | | 1. Fundamentals of Object Oriented Programming | Introduces core OOP principles that form the basis of Java. | | | 2. Introduction to Java | History, features, and the significance of the Java Virtual Machine (JVM). | | | 3. Preparing and running a Java program | A practical guide to setting up your environment and executing your first Java program. | | | 4. Java Fundamentals | Covers basic syntax, data types, variables, and operators. | | | 5. Control Structures | Explains decision-making and looping statements (if-else, switch, for, while). | | | 6. Classes, Objects, and Methods | Dives into the building blocks of object-oriented programming in Java. | | | 7. Arrays and Strings | Teaches how to work with collections of data and manipulate text. | | | 8. Inheritance and Interfaces | Explores how to create class hierarchies and implement abstraction. | | | 9. Packages | Guides on organizing classes and interfaces. | | | 10. Exception Handling | Techniques for managing runtime errors and creating robust applications. | | Part 2 | 11. Threads | Introduction to multithreading and concurrent programming. | | | 12. Input/Output in Java | Covers file I/O and data stream management. | | | 13. Creating GUI Applications using AWT | Basics of building graphical user interfaces. | | | 14. Creating GUI Applications using Swing | Advanced GUI components for richer application interfaces. | | | 15. Event Handling | How to manage user interactions (clicks, key presses, etc.) in GUI apps. | | | 16. Java Applets | Development of small, internet-based applications. | | | 17. Graphics Programming | Drawing shapes, images, and graphical elements. | | | 18. Extending the GUI | Advanced techniques for customizing user interfaces. | | | 19. Networking with Java | Concepts for creating networked and distributed applications. | | | 20. JDBC | Connecting Java programs to databases for persistent data storage. | | | 21. Java Servlets | Server-side programming for building dynamic web applications. | Horstmann
The textbook is tailored specifically for academic curricula, such as Bachelor of Computer Applications (BCA) and B.Tech programs. It emphasizes structural clarity, moving step-by-step from raw programming theory to independent logic building.
: Chapters move logically from fundamental concepts to advanced topics like JDBC and Servlets. Core Chapter Overview
Once you reach the midpoint of the book, try building a simple Console-based application, like a Library Management System or a Calculator. Conclusion