: The ability to quickly produce high-quality 3D content and integrate it seamlessly into live-action footage is revolutionizing the way stories are told on screen.
, specifically fixing bugs related to stepped gradients to ensure smoother color transitions. Stability & Bug Fixes
作为业界领先的 GPU 渲染器,Redshift 3.5.24 的发布重点放在了与 硬件架构的拥抱 上。 maxon cinema 4d studio 20242 redshift 3524 new
: Allows fire and smoke to emit dynamically based on surface velocity or texture maps.
The release of Cinema 4D 2024.2 Redshift 3.5.24 marks a significant leap for Maxon, focusing on refining its unified simulation framework and optimizing rendering performance for next-generation hardware. These updates introduce tools that streamline animation workflows, enhance procedural modeling, and provide more granular control over complex physics-based effects. Cinema 4D 2024.2: Precision Simulation and Animation This update brings major enhancements to the software's Unified Simulation Framework , primarily focusing on rigid bodies and Pyro effects. Advanced Simulation Controls : The ability to quickly produce high-quality 3D
Have you tested the new hybrid rendering? Share your benchmarks in the comments below or on the official Maxon Discord server.
The headline feature of Redshift 3.5.24 is its built-in support for the hardware-accelerated ray tracing technology in Apple’s new M3 processors, found in the latest iMacs and MacBook Pros. Maxon describes this as a "significant performance boost" for final-quality rendering on these devices, making it a game-changer for artists on the go. The release of Cinema 4D 2024
[Hydra] Improved performance and resources usage by excluding from the RS scene the geometry that is invisible in the usd stage. [ Redshift 3.5.24 (2024.02) - February 21, 2024
: Now fully integrated into the XPBD simulation system , allowing solid objects to interact natively with cloth, ropes, soft bodies, and Pyro.
Both applications now share a single . You set your CryptoObject, Z-depth, and MultiMatte passes once, and both the IPR and final render engine respect them. This reduces pipeline errors when switching between interactive and batch rendering.