Reshade Ray Tracing Shader Rtgi 033 Free [patched] Jun 2026
RTGI is incredibly demanding on hardware. Once you activate qquint_rtgi in the list, scroll down to the parameter settings to optimize it:
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Simulates how light bounces off surfaces, allowing colors from the floor to "bleed" onto walls or ceilings. reshade ray tracing shader rtgi 033 free
For a free tool that runs on almost any GPU from the last 8 years, RTGI 0.33 is a miracle. In static screenshots, it is often indistinguishable from RTX 20-series ray tracing.
In the world of PC gaming, "Ray Tracing" has become the golden standard for realistic lighting. However, not everyone owns an NVIDIA RTX or AMD Radeon RX 7000 series GPU. For years, the modding community has relied on a brilliant piece of software: . And within that ecosystem, one shader stands above the rest— Pascal Gilcher’s RTGI (Ray Traced Global Illumination) . RTGI is incredibly demanding on hardware
Using RTGI 0.33 comes with a significant "performance tax" and specific setup requirements: How To Reshade - Depth Tutorial + Install
Developed by Pascal Gilcher, widely known in the modding community as Marty McFly , this post-processing filter intercepts a game's depth engine data to simulate how physical light bounces across 3D surfaces. While newer builds of this industry-shifting mod are traditionally hosted behind premium tiers on Marty McFly's Patreon , the RTGI 0.33 version has become a landmark release widely discussed across modding communities as an accessible sweet spot for visual fidelity and classic game remastering. What Makes RTGI 0.33 a Milestone? If you share with third parties, their policies apply
: Minimum Nvidia GTX 1060 / AMD RX 580. Recommended RTX 2060 / RX 6600 or higher.
: Ensure your game's internal Anti-Aliasing (like MSAA) is disabled, as it can conflict with ReShade's depth buffer access. Use TAA, FXAA, or SMAA instead.
The wasteland becomes genuinely post-apocalyptic. Sunlight bounces off sand dunes, and vault interiors look cold and metallic. Plus, it is less buggy than the game's native SSAO.
: Light bounces off surfaces, transferring colors to surrounding objects.