In Rome: Total War – Alexander , unit IDs (internal names) often differ from their in-game display names. You need the exact internal ID for two primary modding and cheating purposes. 1. Spawning Units via the Developer Console
| Unit Display Name | Internal Unit ID | | :--- | :--- | | Immortals | persian_immortals_hq (Note: _hq denotes High Quality repack texture) | | Sparabara (Shield Bearers) | eastern_sparabara | | Kardakes Hoplites | kardakes_marines | | Persian Cavalry | persian_cavalry_alex | | Scythed Chariots | scythed_chariot_alex | | Mardian Archers | mardian_archers | | Indian War Elephants (Persian variant) | indian_war_elephant_persia |
To use these IDs for spawning units during a campaign, follow these steps: rome total war alexander unit id list high quality repack
: The repack is designed with modders in mind, providing the necessary information to create or edit mods that add new units, balance existing ones, or change game mechanics.
; Spawn a Rebel "Immortal" Offensive spawn_army faction barbarian character random_name, general, command 0, influence 0, management 0, subterfuge 0 traits unit persian_immortals_hq, exp 2, armour 0, weapon_lvl 0 unit kardakes_marines, exp 1, armour 0, weapon_lvl 0 unit mardian_archers, exp 3, armour 0, weapon_lvl 0 end In Rome: Total War – Alexander , unit
To instantly add units to an army on the campaign map, press the tilde key ( ~ ) to open the console and use the following syntax:
If you have downloaded the (typically from GOG, Steam, or community-repacked versions with enhanced stability and unlocked files), you have likely encountered one problem: the game’s unit IDs are not always documented in plain text, and the vanilla export_descr_unit.txt can be cryptic. Spawning Units via the Developer Console | Unit
Many mods are designed for the original RTW, but some, like Alexander: Total War , enhance the expansion itself.