Rtgi 0.17.0.2 Release Link
The latest update for for ReShade is now available for download. This version continues to refine the visual fidelity and performance of real-time ray-traced lighting in your favorite games. What’s in this version?
: Launch the game, open the ReShade overlay ( Home key), and navigate to the "DX11/DX12/Vulkan" tab. Ensure your depth buffer is checked and properly aligned.
Slightly reduced compute overhead compared to 0.17.0.1, especially on AMD GPUs (better wave utilization). rtgi 0.17.0.2 release
: More precise micro-shadowing in crevices and corners for added depth.
RTGI (Ray-Traced Global Illumination) version was a significant beta release by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . Distributed primarily through the Marty McFly Patreon, this shader for ReShade brings path-traced lighting effects to games that do not natively support hardware-accelerated ray tracing. Key Features and Changes in 0.17.0.2 The latest update for for ReShade is now
: Addressed compatibility issues and edge cases found in previous 0.17.x iterations to provide a smoother experience across various game engines.
Set around 0.85 . If you notice shadows taking a second to "catch up" when you move the camera, lower this slightly. If you notice noise, raise it. : Launch the game, open the ReShade overlay
Refined calculations for diffuse global illumination and ambient occlusion to maintain playable frame rates on a wider range of GPUs.
To use this specific version, you generally need the following:
Ensure you are using the latest version of ReShade with full add-on support enabled, as depth buffer access is mandatory.
To help get this running smoothly on your specific setup, tell me: What are you trying to mod with RTGI? What graphics card (GPU) do you currently have?