The New Frontier Pass is a season-pass model that delivered six monthly-ish packs, each introducing a new optional game mode and new civilizations:
Version 1.0.12.31 is an iterative patch that ensures stability and balance across all these expansions. Notable refinements found in this and closely related updates include:
: Join hidden groups to gain powerful, magical bonuses. Sid Meiers Civilization VI v1.0.12.31 ALL DLC
Gains massive production bonuses when targeted by declarations of war.
: Launch an Earth satellite, land a human on the Moon, establish a Mars Colony, and launch an exoplanet expedition into the deep future. The New Frontier Pass is a season-pass model
Fallen units can reanimate as brain-eating undead, forcing you to build barricades and traps to protect your borders.
Strategic resources are actively consumed as fuel. Advanced buildings require electricity generated from fossil fuels or renewable energy (wind, solar, geothermal). The Complete DLC Pack Breakdown : Launch an Earth satellite, land a human
with all its DLC, here is a breakdown of what that ultimate "Anthology" experience looks like.