Writeminidump !full! — Steamapi

SteamAPI_WriteMiniDump is a competent, "good enough" solution for Windows-only or Steam-primary games. It removes the headache of setting up a crash reporting infrastructure from scratch. However, its reliance on Windows SEH and lack of cross-platform support means it is not a "modern" universal solution. For professional multi-platform engines, it is often better to use an external crash handling library (like Crashpad) and pipe the data into Steam manually, if at all.

Remember that build ID values above 10,000,000 will cause the report to fail. Keep build numbers within the valid range, or simply pass 0 as shown in Valve's examples.

Once implemented, you can view and download crash dumps via the Steamworks Partner Backend. Navigate to to see a categorized list of exceptions, call stacks, and the frequency of each crash. Use tools like WinDbg or Visual Studio to open the .dmp files for debugging. SteamAPI WriteMiniDump

This alleviates the developer from building a separate file transfer mechanism for crash reports.

simplifies this by leveraging the Steam client’s existing infrastructure to ensure the report actually makes it to the cloud instead of dying with the game. Microsoft Learn Summary Table: SteamAPI_WriteMiniDump at a Glance Description Primary Goal Capture and upload crash data to the Steamworks dashboard. Data Captured Call stack, registers, and exception codes. Pre-requisite SteamAPI_Init must have succeeded. Customization Add comments via SteamAPI_SetMiniDumpComment Currently supports 32-bit Windows. For professional multi-platform engines, it is often better

This function captures the internal state of a game at the moment of a crash, including the call stack CPU registers exception codes

To use this function, you must first initialize the Steamworks API via SteamAPI_Init() . The function is typically placed inside a custom panic function, an assertion macro, or a structured exception handler. 1. Function Signature Once implemented, you can view and download crash

Interestingly, Windows documentation suggests that writing a dump file is safest when done from a separate process

: Pointer to EXCEPTION_POINTERS from GetExceptionInformation() .

The Win32 structured exception code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo void*

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